When they enter same hex as opponents army roll a dice:
- On a 1-3 they only learn the army list points value (500 - 2000 pts)
- On a 4-5 they learn the points value and the opponent has to reveal half his units rounding up (his choice of units)
- On a 6 they have to fight a Escape mission but if they are successful they reveal the entire enemy army list
The escape mission has the unit in the centre of the board (4' by 4') which then have to escape off one of the table edges. The opponent will get to use three times the amount of points that the scout unit costs, selecting units from the army list that was spied upon. If any of the scouts get off the board then they win.
This all means you could recon someone's army in the first round then attack them in the next round (or retreat if you're screwed).
This is Tristain's idea that I stole and adapted slightly. Cool stuff, eh?
sonds cool lots of random lictors for me then
ReplyDeleteBring on the Wolf scouts
ReplyDeleteSure I put a post on here yester! cheers for the acknowledge. Think a roll of 1 should be an instant KIA as its a bit 1 sided to the scout player otherwise. Also will units with infiltrate be able to scout or only units with the scout rule?
ReplyDeleteI think infiltrate should be bonus to sabotage missions
ReplyDeleteAny unit with either Infiltrate or Scout or both (if there is one) can be a Scout Unit. I might also include units that are fluffy but don't actually have the rule, I'll go over the codexes.
ReplyDeleteI like the roll of 1 = KIA. Might well put it in.
Sabotage missions are done by kill-teams, not scouts, and they already have some sneaky stuff of their own.
ReplyDelete