Since the Kill-team mission from the Battle Missions book sucks boulders I vote on using the rules from the 4th ed. rulebook. Though after reading over them I'll probably make a few tweaks to fit with the campaign map.
The two missions of value I think are Sabotage, for temporarily disabling map markers like Shield Generators or Bastions, and Assassinate for offing each other's HQ characters, though not Special Characters.
I should probably mention at this point that I was currently considering a penalty for an army that loses its HQ, not something game-breaking, but something to make you protect your Command'n'Control. Maybe -2 leadership for the army? (Though not for 'Nids because the loss of Synapse will probably have the same effect).
There will be custom missions too (I'm writing an Ork looting mission at the moment "Who stole my Basilisk?!") but any extra ideas are welcome!!
Also should the Kill-Team act as one coherent squad (as it is currently) or should each individual be able to run round by himself?
ReplyDeleteThink you should be able to split the individual mini's in each team as you see fit. The dirty dozen didn't stick together but they got the job done!!!
ReplyDeleteWho stole my Basilisk?
ReplyDeleteI DID!
Ill help play test if you like...?