30 March 2011
Mainly for Jo's benefit!
Hi Jo and others this thurs is games at Adams and sat/sun is games at mine. Me numbers 07717318168. Hopefully c u 2mo.
12 March 2011
mad dok hairys convershun klinik
something to keep the ball rolling.
my necron, and assorted guests
let the dread harvest begin
my foot lord and his imortal retinue
the immortals
my lord feeling rather lonely
there is a gauss blaster in that stasis crate, honest. and i need to re-paint it
this chap ended up legless after a fight with some skaven, nothing a touch of green stuff cant fix though, and theres the skull probe drying in the background.
my necron, and assorted guests
let the dread harvest begin
10 March 2011
Introducing Armies - Background
The Rules have been finalised and are almost ready to play, But one thing that we need now is a campaign narrative
To help get some kind of a story together, i was hoping people would take some time out of their busy schedules and write a paragraph or so, introducing their army to the rest of the group. It can take form anyway you like: a short conversation between generals/troops, a imperial inquisitorial dispatch, a scout report, a first person onlooker, or just a third person narration, etc, what we want to know is:
- What kind of themes are you trying to represent in your army
- how do you want to progess the storyline of your force
- Perhaps how your force is going to work against others/how its going to relate to the other races / its general outlook on the situation
Granted, nothing is set in stone so far, so any input or idea's about the planet itself would be great
- Why is the planet so important to the involved parties
- how can we mesh together the different races into a believable setting
To help get some kind of a story together, i was hoping people would take some time out of their busy schedules and write a paragraph or so, introducing their army to the rest of the group. It can take form anyway you like: a short conversation between generals/troops, a imperial inquisitorial dispatch, a scout report, a first person onlooker, or just a third person narration, etc, what we want to know is:
- What kind of themes are you trying to represent in your army
- how do you want to progess the storyline of your force
- Perhaps how your force is going to work against others/how its going to relate to the other races / its general outlook on the situation
Granted, nothing is set in stone so far, so any input or idea's about the planet itself would be great
- Why is the planet so important to the involved parties
- how can we mesh together the different races into a believable setting
7 March 2011
Objective Markers
It's probably about time we got some decent objective markers together so I reckon if everyone could get two or three done up there'll be plenty for our games.
Stuff that's themed to your army would be cool too. Although I'm playing Tau now I built a couple of Guard ones last year:
Stuff that's themed to your army would be cool too. Although I'm playing Tau now I built a couple of Guard ones last year:
- A wounded Officer with a Medic tending to him
- A Scout who was sneaking behind enemy lines
- A couple of pilots from a downed Valkyrie
Make 'em complex or simple, as long as they look good, and aren't too large.
I'll post pics of mine in the Painting Section (even though they're Andy-style (unpainted)!)
big sword
do any of you have a big sword need one for a demon blade would be good if it had turmater arm as well thanks
3 March 2011
Building a Kill-Team
The following rules are what you all need to make your Kill-Teams. This includes everything except specialist gear but that is easy enough to add later on.
A Kill-Team is a specialised unit costing 160 points, chosen from the units in your Codex, using the following guidelines:
You may not usually break any Immutable Laws because doing so risks making the game unbalanced. If you do break an Immutable Law then the Brute player receives two extra Brute Squads per rule broken and an additional 25 points for his Boss Brute.
You may break as many Mutable Laws as you wish however the Brute player will receive an extra Brute Squad per rule broken and an additional 10 points for his Boss Brute.
Immutable Laws:
A Kill-Team is a specialised unit costing 160 points, chosen from the units in your Codex, using the following guidelines:
You may not usually break any Immutable Laws because doing so risks making the game unbalanced. If you do break an Immutable Law then the Brute player receives two extra Brute Squads per rule broken and an additional 25 points for his Boss Brute.
You may break as many Mutable Laws as you wish however the Brute player will receive an extra Brute Squad per rule broken and an additional 10 points for his Boss Brute.
Immutable Laws:
- All choices have to be from the same Codex
- Kill-Teams must consist of one wound, non-vehicle models
- No 2+ saves of any kind
- There may only be 0-1 weapon that is either Heavy or a Template
- No psychic powers
- Each model has a maximum limit of 40 points for upgrades
- No bikes/jetbikes or anti-grav weapon platforms
Mutable Laws:
- All members must be from the same unit entry
- Kill-Teams must obey all usual unit restrictions except minimum unit size
- The Kill-Team must number between 5 and 12 models
- Only one model may have the option of selecting wargear (a Sergeant equivalent)
- No weapon may be greater than Strength 7 or shoot more than 2 shots a turn
As a final note all Kill-Teams get frag grenades for free and become Fearless but may not Sweeping Advance.
Also they always get the EVERY MAN FOR HIMSELF special rule. This essentially means that you can split up the Kill-Team into as many smaller squads as you like but with a minimum unit size of 3 models.
Now go make some awesome commando teams!!
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